It doesn’t require that you know the difference between the Golden Age Red Tornado (Ma Hunkel) and the modern android Red Tornado, for example, but familiarity with their existence and powers can enhance your experience exponentially. Solving puzzles as Maxwell, the Scribblenauts series’ rooster-haired protagonist, tests not only your creativity but your knowledge of the DC universe and its vast array of characters. Its total freedom to create almost any object or character out of thin air emphasizes that your greatest superpower is your imagination.
Scribblenauts Unmasked: A DC Comics Adventure gives you the power to summon almost any hero or villain from DC Comics’ nearly 80-year history to help solve puzzles ranging from simple to deviously clever in this endearing, kid-friendly adventure. Unmasked lacks the content Unlimited had, it has few worlds, main quests and side quests, and they are all not satisfying enough, but it has some good stuff such as the improved combat system, music and graphics, and generally more objects.Write it and they will come. Not touching the DC theme as I'm not a big fan, but also I don't have a problem with it. UM lacks too much content and the randomly generated doesn't fill that gap, but I still do like UM though In general, I still prefer UL over UM for the quests. Basically they improved the interactions you had with certain objects, such as time machine, videogame, arcade, etc. Not much to talk into because of the specifics. The graphics improved so much from UL to UM, that looking at UL makes me want eye bleach (just a force of expression, I still like it), and the music is really well made, too. (this is only one of many, such as warhammer, sub machine gun, assault rifle, etc.) *More weapons in the arsenal in general, for example, in UL, if you typed in "shotgun", you would get a pistol, and in UM, they added a shotgun word. *The weapon durability, it creates some fun situations, like when your weapon breaks, and then you spawn the first thing that comes to your head.
The updated combat, because it creates some very interesting situations of fighting villains (combat was almost non-existant in unlimited), this includes: Adding to that, side quests now require the same simple solutions as the main starite quests.īut there are some positive points though: They are now randomly generated and give you reputation instead of starite shards, meaning that after you beat the game, there is nothing much left to do other than just keeping completing randomly generated challenges over and over. Most of them is just beating villains or doing simple solutions such as unfreezing something that is frozen.
It looks like there is only 1 full starite quest for each location, and they're all very boring. 5 locations for each type (3 types), excluding the origin stories, which I don't consider real locations. There are way less locations in this one than on unlimited. I bought it recently and I'm halfway through the game here is what I have to day about it: